About Me
I have been working as a 3D animation designer for the past six years, focusing primarily on Unreal Engine cinematics and game blueprints. In addition to Unreal Engine, I utilize various software tools to enhance my workflow. For modeling, I rely on Blender, while Maya is my go to software for rigging purposes. To achieve high quality textures, I leverage Substance Painter. These tools, combined with my experience, allow me to create compelling visuals and interactive experiences in the field of 3D animation.
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