Palo Alto, USA
Software architect
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About Me
My interests lie at the intersection of computational physics, numerical analysis, and software architecture of physical simulation tools. I have always loved physics, math, engineering, and computer programming. My interest in programming began when I was around 10 years old, when I started playing with QBasic. Then I moved on to Visual Basic, Visual C++, and C++98. In high school I took up system administration for the school, learning the Unix way, shell and Perl scripting, and some PHP and MySQL. In college, I learned x86 assembly and began my descension into hardcore C programming, which is my language of choice today.
It was also in college that I learned about nanophotonics, both the fabrication and experimental side as well as the theory and simulation side. I spent my summers in Axel Scherer’s lab doing nanofabrication of photonic devices such as surace plasmon gratings and nanodisk lasers. It was during this time when I independently learned about FDTD and how to write robus
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