
About Me
I’m a dedicated 3D gameplay animator with over 1 year of professional experience, specializing in creating smooth, responsive character animations for mobile and indie games. I am skilled in high quality walk cycles, run cycles, jump animations, and basic combat sequences — including a 3 month contract role where I animated core gameplay mechanics for a live project.
My focus is on performance friendly animations optimized for mobile devices and smaller teams. I work primarily in Autodesk Maya for keyframe character animation and use Unreal Engine’s Animation Blueprints to set up state machines, blends, and demos — ensuring animations integrate seamlessly into your game engine.
While I am skilled in bringing rigged characters to life, I do require provided rigs I can provide feedback on rigging if needed. I’m passionate about indie development and love collaborating to make characters feel alive and fun to control.
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$9/hr
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