About Me
Harsh Kumar Sah – Unity Game Developer
I have a real passion for Unity game development and a great eye for drama and visual impact. I have built and launched three playable titles HR Range, RollBall, and Ninja Parkour. Each production protested a strong sensibility towards gameplay, yet highlighted my ability to design immersive experiences for players. My experience can best be summarized as having skills in four key areas: advanced executable game design, creative design, developing and optimizing interactive experiences, and delivering excellent gaming experiences that pop.
I not only develop but I am also always testing or iterating creative outputs with an absolute devotion to a strategy, vision, and development practice. From the level design to cinematic gameplay physics to aesthetics, I am always attempting to push whatever we want to call the designers or developer label.
Currently I am investigating freelance work that ranges from game development to thematic concept
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