About Me
At La Consolacion College, Bacolod, I developed strong skills in 3D software and graphic design. I successfully led a four person team through the entire development cycle of a 3D game, from conception to successful export using Unity Engine and comprehensive playtesting. My practical experience extends to freelance 3D assistant roles, where I enhanced my expertise with new software, including Substance Painter, TopoGun, ZBrush for detailed sculpting, and advanced rendering techniques in Marmoset Toolbag and Unreal Engine
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