About Me
I am Sharma Tatsam, a 3D props and environment artist who is passionate about polygons and the excitement of creating interactive magic. With three years of hands on experience, I have sharpened my skills in two powerful tools: Blender and Substance Painter. I can do props modelling, texturing and also create game environments as well. Substance Painter! This is where digital pigments mix, materials are forged, surfaces filled with reality. The cauldron to my textures is substance painter. From intricate modeling of architecture to animating fluidity in motion, Blender is my trusted grimoire.
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