About Me
Specialized in creating high quality photogrammetry based 3D
assets for integration into Megascans libraries.
Processed raw scan data into production ready assets with clean
topology, accurate textures, and seamless UVs.
Developed optimized, game ready models for real time engines,
maintaining high visual fidelity and performance efficiency.
Collaborated with scanning and texturing teams to ensure
consistency, realism, and technical accuracy across deliverables.
Proficient in tools such as ZBrush, Maya, and Substance Painter for
asset development and refinement
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$6/hr
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