I started learning game development since past year and since then it got my interest. I started with animations in iclone, but then slowly read many books and today i find myself doing scripting. Since then i got a collection of e-books related to many topics and i found out that most easily to learn game engine was Unity3d. So from past half year i have been doing scripting in unity and created a personal project in link below in just 3 weeks. Besides Unity scripting, I can work with other features of unity, viz Unity Ads, Analytics, GPGS saved games, as well as multiplayer, IAP and some other features. Along with these packages, I can work with assets like EasyAR, Playmaker, iTween, Easy Mobile, Makinom and other assets. I prefer playmaker and iTween for quick prototyping, so that I can work with variety of ideas, to ensure proper aesthetics are experienced. I can work with core programming as well as animations, editing graphs, 2d rigging and all the other stuff in unity. My aim is to make sure I write a clean, well documented and maintainable code, plus I am familiar with Unity 2019 versions. https://play.google.com/store/apps/details?id=com.singlegamesofficial.jumpdino https://drive.google.com/folderview?id=1hJi1N3O36Hw2oK0i6Nff9FKLzGHtEtL0 https://play.google.com/store/apps/details?id=com.graphision.dropiz https://play.google.com/store/apps/details?id=com.arkidzoo.dropiz3in1
Along with this, I am currently developing a online multiplayer game, which has custom server on AWS EC2 for multiplayer services and for player data handling we have hosting.
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