About Me
3D Animator with 2 years of experience specializing in character animation, prop animation, and motion capture mocap cleanup. Demonstrated expertise in creating high quality 3D models and assets, delivering immersive animations that enhance storytelling and gameplay experiences. Proficient in industry standard tools such as [list software, e.g., Maya, Blender, or Unreal Engine], with a strong foundation in animation principles, rigging, and texturing. Adept at collaborating with cross functional teams to meet project deadlines and achieve creative goals. Committed to delivering polished, dynamic animations that exceed client expectations and bring concepts to life.
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