About Me
Experienced Unity developer with a strong background in both 2D and 3D game dev for PC and hyper casual mobile platforms. Proficient in C#, I build responsive gameplay systems, smooth animations using Ho Tween and Blend Trees and cinematic sequences via Timeline and Cine machine. I’ve worked with shader based VFX, URP customization, light probes, and Inverse Kinematics to enhance visual fidelity and animation realism. Skilled in ad mediation integration Google Ad Mob for monetization.
Now transitioning into Technical Art—focused on combining visual quality with performance. Passionate about crafting immersive, interactive experiences through shaders, VFX, and optimized pipelines.
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