
About Me
I’m a 3D visualization artist with a strong hold over the complete industry pipeline — from modeling, UV unwrapping, texturing, lighting, to final renders. I specialize in creating high quality visuals for product design, architecture, and realistic 3D environments using tools like Maya, Substance Painter, Photoshop, and After Effects.
I’ve completed an Advanced 3D Game Design and Graphic design course from MAAC Maya Academy of Advance Creativity , which helped me sharpen both my technical and storytelling skills. Over time, I’ve also earned International awards like 24 FPS for my work in 3D, and I continue to push the quality of my craft in every new project.
Alongside 3D, I’m actively working as an AI generative artist — creating short videos, branded content, and character driven stories. From image generation to video creation to voiceover synthesis, I use tools like Runway, Midjourney, Kling, ComfyUI, Pika Labs, Leonardo AI, Kaiber, D ID, and ElevenLabs. My AI workflow focus
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$54/hr
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