About Me
I am an intermediate Unity game developer with hands on experience in building engaging 2D and 3D games. Skilled in C# scripting, object oriented programming, and implementing core gameplay mechanics, I create interactive and optimized player experiences. I have practical knowledge of physics, animation controllers, UI systems, and prefabs to design dynamic environments. Familiar with version control Git and asset integration, I collaborate effectively on team projects. I also work with lighting, particle effects, and basic shader customization to enhance visuals. My focus is on delivering polished, efficient, and scalable games while continuously improving my problem solving and development skills.
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$10/hr
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