3D artist. I was the head of 3D-group to create different objects, characters, animations for the game engine. Therefore, I’m fully aware of this scope and innovation of 3D-modeling related skills. I have the creativity and imagination by considering the concept of drawing with the attentive consideration to do works in detail.
I also have wide experience in modeling and texturing with the specific knowledge in the gaming trends and fields. I have the ability to adapt quickly based on the available facilities and requirements. Experience allows you to perform the job quickly and efficiently. I can work both independently and in a team.
• 3DS Mах, Z Brush High and low poly 3D modeling, Photo realistic visualization Building, Vehicles, Avions, characters, Exterior and Interior design, Skinning, Rendering, make LOD for game models ;
• Photoshop Texturing, image Editing. Graphic Design;
• Substance Painter, Substance Designer, 3D Coat PBR texturing, make textures.
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