Cebu City, Philippines
3D Generalist - Rigging Specialist
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About Me
I am a 3D Generalist with an added proficiency in 3D Rigging. I have produced an original animated short, built from the ground up; the entire pipeline. I have produced 3D game assets for game development and have applied it in unity for a game prototype.
I have worked with a team mainly as a 3D Rigger in game developement and have assisted in other areas in 3D production when needed.
I have worked with 3D tools such as Autodesk Maya and Blender. I have also worked with texturing tools such as Substance Painter and Adobe Photoshop.
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