
About Me
I am a 3D Environment and Prop Artist specializing in creating high quality, game ready assets.
I work with industry standard tools like Autodesk Maya for modeling, ZBrush for sculpting, Substance 3D Painter for texturing, and Unreal Engine for rendering and real time presentation.
I focus on:
• Stylized and realistic props
• Environment assets for games
• PBR texturing workflows
• Lighting and presentation
I have created multiple projects including stylized props like treasure crates and medieval weapons, focusing on detail, composition, and storytelling.
I am passionate about game art and always working to improve my skills and deliver high quality results.
I am open to freelance work, internships, and collaboration opportunities.
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$6/hr
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