, USA
Surfacing Artist
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About Me
I graduated from Full Sail University with a Computer Animation Bachelor’s of Science Degree as Salutatorian. In 2018, I completed a 12-month internship specializing in Surfacing, Look Development, Shading, and Lighting with two different Art Directors at the same institute where I received my degree. During this internship, I also had the opportunity to take on Freelance Work with Maelstrom Digital Studios as a 3D artist, where I was responsible for texturing, lighting, sculpting, modeling, and retopology for game assets in VR. I also had the opportunity to lecture on Scene Assembly and File Referencing in Maya and its uses within the Production Pipeline. Likewise, during 2019, I have been doing freelancing for different clients for Texturing, Modeling, and some video editing. Moreover, during the 2019 summer, I work as Texturing and Modeling artist for FF Miners Entertainment, where I have to hand- paint the models in Substance Painter in the shortest time possible.
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