

Bendorf, Germany
3D Computer Vision Engineer
Local Time - 05:00 AM
About Me
Computer Vision & 3D Vision Engineer specializing in reconstruction pipelines, neural rendering, multimodal perception, and real time spatial AI systems. Experienced in building scalable computer vision workflows for object detection, tracking, pose estimation, segmentation, synthetic dataset generation, and 3D scene understanding using PyTorch, OpenCV, Open3D, and modern vision architectures.
My work spans Gaussian Splatting, NeRFs, SfM, point cloud processing, camera calibration, multi view geometry, and interactive visualization systems across applications in autonomous systems, spatial computing, real time reconstruction, and AI driven perception pipelines.
I’ve contributed to both production systems and published research, including ECCV associated work on large scale synthetic dataset generation and neural reconstruction workflows.
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