Hi ,
I'm a 3D Artist based in Rio de Janeiro working for some years producing assets for games , simulators ,engines as a generalist .
my actual process includes :
Modeling - Maya , Zbrush , Marvelous ,
Topology - Maya , Topogun
UV Mapping - Maya , UV Layout
Textures - Substance Painter , Photoshop, Mari , Knald
Shaders/Lights/Render - Vray , Marmoset
Composition - Photoshop
My Artstation : https://www.artstation.com/artist/diegomaia
Hi ,
I'm a 3D Artist based in Rio de Janeiro working for some years producing assets for games , simulators ,engines as a generalist .
my actual process includes :
Modeling - Maya , Zbrush , Marvelous ,
Topology - Maya , Topogun
UV Mapping - Maya , ...