About Me
I am a passionate 3D artist with hands on experience in Blender and Substance Painter, specializing in 3D modeling, UV unwrapping, and realistic PBR texturing.
I can create both low poly and high poly models for games, animations, and product visualization. I follow a clean, professional workflow and deliver fully optimized, ready to use assets.
Whether you need a stylized cartoon character, a game ready prop, or a realistic textured object, I am committed to delivering high quality work on time.
I’m always open to collaboration and clear communication is my top priority. Let’s work together to bring your ideas to life!
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