About Me
I am a 3D artist learning to build detailed comprehensive hard surface and organic assets for the current state of art pipeline in the animation and gaming industry seeking to produce high quality works while also enhancing my team working and artistic skills.
My main softwares are Maya, Zbrush and Substance Painter. I love to work on concept arts with organic sculpting, modelling and hand painting textures. I’m very passionate about video games and innovative sci fi concepts.
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