About Me
I’m a 3D artist specializing in hard surface modeling, with experience in creating optimized, low poly assets for VR and real time applications. I primarily work with Blender for modeling and Substance 3D Painter for texturing, using techniques like material atlases to ensure performance efficiency. I have contributed to environment and prop creation in VR projects, and I’m passionate about building machines, vehicles, and sci fi themed assets.
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$20/hr
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