coder will be required to convert an existing Blender Python Mask
Generation Addon I have into IronPython and install and run it into an
open source Unity3D rendering program which has an IronPython API.
Blender Python script code takes a file with 65536 .txt
strings and when loaded into it and run the Python code generates .png
files with 256x256 squares with checkerboard pattern as masks. These
masks are then processed by the blender into a rendered video file
slideshow with a variable delay between the masks being shown.
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